Speaking about distance-dependent fog, below is how it could look like in Orulex.
The picture is made using Orulex static renderer, so it's not a real-time effect in the Orulex-Orbiter system.
Real-time performance can be achieved if the haze is done as post-processing, and that requires OGLAClient or World Studio.
That looks really nice, it looked like that with your nebo fog, but it's performance was not so hot - running alongside orulex i got about 4fps with the default orulex settings, reduced from over 30fps with orulex only. It's a shame that the technical limits imposed by the orbiter code are so tight, I'm sure one day we'll have the lovely new rendering engines to play with and by the sounds of it, something like orulex is far more than it was ever supposed to do anyway.
Thanks for answering my dumb questions, keep up the great work!
btw, actually i have another...
//Moon config file
seed =3856 //Microtexture and microterrain noise seed
sbcrater =300 //Surface base craters ridge height
microtexture=2 //Microtexturing
microtex_lev=200000 //Microtexture level
belowsphere =0 //Below sphere terrain
altlimit =40000 //Meters to cutoff
blendlimit =20000 //Meters from altlim to cutoff start
glhmaplevel =8 //Max global heightmap level
glhmapop =0 //Global heightmap operator
glhmapflag =0 //Global heightmap flag
speccol =0 0 0 //Surface reflection color
specpow =1000 //Surface reflection power
ospeccol =0 0 0 //Water reflection color
ospecpow =0 //Water reflection power
function=6250 1 1 1 5 50000 perlin* 0.9-- sealevel 600 1 1 1 9 5000 perlin*+ 0.9-- sealevel
//O-operator, 0=add, 1=multiply, 2=replace, 3=add&truncate ocean; F-flag, 1=truncate <0; U=use flag, 1=use
//heightmap =--------------file name-----------------|lower lat|upper lat|west lon|east lon| scale |O|F|U
heightmaphei=moon-lv12-1038-301-3-3 |-000000005|-0004.0625|+0324.3750|+0325.3125|00032768|2|0|1
heightmaphei=moon-lv12-1038-301-3-3 |-000000005|-0004.0625|+0324.3750|+0325.3125|00032768|2|0|1
heightmaphei=moon-lv12-1038-301-3-3 |-000000005|-0004.0625|+0324.3750|+0325.3125|00032768|2|0|1
//Flat spaces: flat=lower lat,upper lat,west lon,east lon
//SURFTILE's list
BEGIN_SURFTILELIST
END_SURFTILELIST
I altered and saved the file (from config/terrain folder) to increase the microtex_lev to 200000 as you demonstrated a couple of pages ago, but i haven't actually seen it make any difference in the moons surface when flying the sim. Am i editing the wrong file or something? I tried even higher values but it still didn't make a difference.