Update - Alpha version from 080328:
http://orbides.1gb.ru/orbf/orulex-0.9.996-080328.zip (677 Kb)
Changes:
*Fix to heightmap operators
*Reflections implemented fully
*Fixed terrain tile zero download hang (Cycle Cancel-Start if hung)
*Apply heightmap modes in Download tool - add, replace, multiply operators and flatten oceans flag, all fully working
*Locked selectors when downloading fix
*Initial Planet cfg tool
Focus of today's update is the new reflection code.
You can change the reflection edge model from Planeted tool of World Studio, or in orulex.cfg.
Opinions on which model is better are welcome.
Keeping all of them as configurable value is also an option.
Bug reports related to reflections in O-joint version, or heightmaps modes are welcome too.
To really decide between B and C, I'd probably have to see it live.
Well, that's the point of today's update. They do look different in motion.
I guess the best way would be with a map to mask the specular? thats how i'd do it in my 3d application but i guess that would be difficult from within orbiter.
Specular map is once again a feature beyond the possibilities of Orulex-Orbiter link...