I'm doing the recreation area. I've already finished some recreational cargo to go with:
Here is the OFMM team conducting "tests" after unpacking the cargo:
I was thinking of making an unpackable darts game cargo... but since all this will go in an inflatable module... i don't think it's such a good idea! :lol:
Now, to bussiness: I've completed the mesh for the recreation area, it's similar to the UCGO InflatBase Life module, only bigger and with windows. (The airlocks are the same size of course, to match the others).
The problem is this:
-I have the mesh done: 3 groups, 3 materials. I export it from MeshWizard as an OBJ file and open it in UVMapper to map the areas i want to texture.
-After that i save again in OBJ format (the UV map in BMP) and import the file in Anim8or, but the groups are gone and the whole mesh shows as a single group.
-I tried importing it to blender first and exporting it to 3ds format and then using 3ds2msh to get the msh file. This creates another problem. Now the mesh has 4 groups, the 3 original ones and a large cube around them. And the UV map texturing data is nowhere to be found.
This is the first time i'm trying to texture something other than a flat square area (which is relatively simple in MeshWizard).
Any ideas why this is happening and/or any suggestions?
P.S. I'm attaching here the cargos from the pics above, you need UCGO to be able to use them.
EDIT: I found Ar81's tutorials, i think i can pick it up from there