Are you looking for something like the Gaia station control room?
Well now you see, the problem is... who gets to fly the Ravenstar?
All those people signing up for a mission who can do nothing but watch, in the best traditions of mission control, fair enough, but I'm not seeing a lot of fun in sitting around watching someone play Orbiter when I could be playing Orbiter myself...
It sounds like a cool idea in principle, I agree, but once you look into it a little we start to get problems. I think this has also actually been attempted once. Have a look at this - and do note that it's still a beta.
-Mod Note-Happy Orbiting
From now on, this is the thread for any discussion about mission control addons for Orbiter. Any posts or threads about mission control for Orbiter will be merged with this thread, except for those in the 'OrbitHangar Addons & Comments' forum which are associated directly with an addon on Orbit Hangar.
Although it's a kind of cheat, but not a big deal after all.I suggest using combo of:
1 - Remote Control MFD - for controling ship
2 - CameraMFD (Ed. Telescope MFD too) - onboard camera with nightvision to act like sensor
3 - all MFD's needed for navigation or you want
to incorporate
All mfd's you're using should be activated in "external MFD" window with ground based camera targeting other vessel (UGCO car for example) to avoid flips during orbital movement of craft you're piloting.
Well this is vessel specific. However, since the standard seems to be UCGO and UMMUs, we could use that.EECOM
I just tried this with a friend of mine... I was flying over the atlantic and he was telling me on the phone altitude, speed, pitch, yaw, everything, without neither having orbiter installed on his pc!
kamaz said:All you'd need to do is to design a bunch of HTML/JS pages corresponding to flight controller roles (BOOSTER, FIDO, GUIDO, etc.) for data display. Live graphs could be easily added (there's a ton of free JS components for that). We can even have live MFDs embedded in panels with VNCMFD/WebMFD and some hacking.
For unmanned flights the concept is the same, except that the console has buttons which send Orb::Connect commands to control the spacecraft.