n72.75
Move slow and try not to break too much.
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And I realize my "no way. never ever" attitude may be a bit heavy handed.
However, we have a working OpenGL client under Linux, and @Artlav had a working OpenGL client as far back as 2009 It doesn't seem like handedness is a roadblock to OpenGL.
I'm aware that my Newenglish "if it ait't broke, don't fix it" is a particular bias, but I don't see the benefits to changing:
However, we have a working OpenGL client under Linux, and @Artlav had a working OpenGL client as far back as 2009 It doesn't seem like handedness is a roadblock to OpenGL.
I'm aware that my Newenglish "if it ait't broke, don't fix it" is a particular bias, but I don't see the benefits to changing:
- The dynamic state propagators
- The aerodynamic force model
- The way moments of inertia add together with docked structure
- Gravity gradient torque
- Nonspherical Gravity
- Animations
- Gravity gradient torque
- All addons that rely on left-handedness