Delta_Glider
New member
- Joined
- Jun 6, 2010
- Messages
- 4
- Reaction score
- 2
- Points
- 3
Greetings, space travelers!
After many years away, I am dusting off my Orbiter epaulettes...
Wow, so many developments since I last played Orbiter - D3D9, an open source repository, and so much more. Amazing.
I am starting clean slate on a new Windows computer:
Everything looks great, just one weird thing - self-shadows and ground-shadows work great on the vehicles, EXCEPT for ground-shadow on my focus vehicle!
Anybody experienced this before?
PS: I know about the Hi-Res textures, I just want to fix this shadow issue first before upgrading.
After many years away, I am dusting off my Orbiter epaulettes...
Wow, so many developments since I last played Orbiter - D3D9, an open source repository, and so much more. Amazing.
I am starting clean slate on a new Windows computer:
- Downloaded Orbiter2016 and unpacked the .zip
- Downloaded directx_Jun2010_redist.exe from Microsoft, ran the setup exe
- Downloaded D3D9ClientR4.26-Orbiter2016.zip, unpacked unto Orbiter2016, replacing files if needed
- Ran Orbiter_ng.exe and enabled D3D9 module
Everything looks great, just one weird thing - self-shadows and ground-shadows work great on the vehicles, EXCEPT for ground-shadow on my focus vehicle!
Anybody experienced this before?
PS: I know about the Hi-Res textures, I just want to fix this shadow issue first before upgrading.