@jarmonik, I've tried your two Orbiter.exe files as well (with D3D9 Client, Windows 10). The black gaps and flat textures remain. It occurs for different levels:
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The first picture looks like the default elevation settings for a runway of Cape Canaveral doesn't work.
Do you not notice this problem on your computer?
Was there anything special you did to make this appear, settings-wise.
@jarmonik I'm testing
pr#445 Earth and Moon seem to be fine, no issues like in the above image.
Mars on the other hand, has issues like below. this comes and goes with camera position and distance
Vesta is showing something similar:
Deimos:
For those last two in particular, it looks like the surface textures are loading with spherical geometry instead of the elevation data. There is probably some weird edge-case causing this.
Reloading orbiter does not fix the problem. If I go back to the launch pad and immediately reload the scenerio, it looks exactly like above. buuut if I completely close and re-open Orbiter:
Perfectly spherical Deimos, which stays spherical until I move the camera.
- I think something still isn't initialized because of the behavior on re-load.
- I don't remember exactly how the elevation LOD works, but it seems like parts or the whole of the planet/moon thinks it should be at the lowest level (I think that's correct? Lowest Elevation LOD is just a sphere?). This could potentially be caused by the above point