Jason von Jolkos
Member
Dear Developer Community,
I tried the following design for some days already but I can't find a solution. I have designed a screen with transparent glass as a Texture. For test purpose I put some text in this texture with alpha (100%). After creating the .msh file with blender I can see the screen correctly in my vessel. transparent glass with opaque text in the screen.
Now I would like to use the Sketchpad on this texture. If I paint anything (for example a Line) through the screen with a 100% alpha channel brush/pen I get only the line at the places where the Text in the original texture appears. On the rest of the transparent screen I can't paint and can't place a text. Is there any solution for that issue?
I also tried to Blt a new texture on the screen, but that also didn't work.
Does anyone of you have a suggestion or solution?
In the image you can see my transparent screen in front of a reactor. The text "Test Text" is 100%alpha channel in the texture and the rest of the texture transparent (0%alpha). When I draw with the sketchpad a line (in red) from position 0,0, to 100,100 the line in red is only through the text in the image.
This is logical because in the texture the alphachannel is only 100% where the text exists. I have no idea how I could come further.
Maybe anyone has a different approach for that.
Best regards
Jason
I tried the following design for some days already but I can't find a solution. I have designed a screen with transparent glass as a Texture. For test purpose I put some text in this texture with alpha (100%). After creating the .msh file with blender I can see the screen correctly in my vessel. transparent glass with opaque text in the screen.
Now I would like to use the Sketchpad on this texture. If I paint anything (for example a Line) through the screen with a 100% alpha channel brush/pen I get only the line at the places where the Text in the original texture appears. On the rest of the transparent screen I can't paint and can't place a text. Is there any solution for that issue?
I also tried to Blt a new texture on the screen, but that also didn't work.
Does anyone of you have a suggestion or solution?
In the image you can see my transparent screen in front of a reactor. The text "Test Text" is 100%alpha channel in the texture and the rest of the texture transparent (0%alpha). When I draw with the sketchpad a line (in red) from position 0,0, to 100,100 the line in red is only through the text in the image.
This is logical because in the texture the alphachannel is only 100% where the text exists. I have no idea how I could come further.
Maybe anyone has a different approach for that.
Best regards
Jason
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