I just tested to add a separate loop for markers
and it solves all the problems
while (RenderMarkerList.empty() == false) {
RenderVesselMarker(RenderMarkerList.front(), pSketch);
RenderMarkerList.pop_front();
}
so the problem seems to be mixing vessel and vessel markers rendering
I just tried the stock scenario DG docked at ISS
see the attached screen shots
are you getting the same render differences (just vessel markers enabled or disabled) ?
hello @jarmonik
I still see a display bug similar to the flicker bug you fixed some time ago
I use D3d9 client
happens only with vessel markers enabled
see attached screenshots
I tried to add the following test and it solves the performance problem
if (reqlvl>= (qlvl + 4))
{
t->quadrants |= DWORD(HasElevationTile(qlvl + 4, qlat + 0, qlng + 0)) << 0; // NW
t->quadrants |=...
Hello
FYI @jarmonik
I encoutered performance problems while launching on cape canaveral (NASSP) with latest build
the new elevationmanager::elevation method appears to be a lot slower than before
I traced the problem to be no cache hit when elev mod is found there
so the elev mod data are...
Hello
FYI @jarmonik
I think the latest commit broke the custom camera rendering (I use Generic Camera MFD)
the planet rendering is blurry (as if tiles are not loaded for Custom Camera Rendering)
A lot of modifications in the xls file
example
P22 auto optics
before
F 06 89 (LAT, LONG/2, ALT)
-1
0
after
F 05 89 (LAT, LONG/2, ALT)
-1
0
it seems to me it is a regression , isnt it ?
The NASSP MCC apollo11 LOI-2 is a perfect circularization to 60NM
The real flight maneuver was different it seems (non circular 66.1 by 54.4 orbit)
I would like to follow the real flight with NASSP
Is it possible to get the real maneuver PAD in NASSP ?
if yes How ?
Thanks
Hi
Flying Apollo 11 with perfectly up to date sources (built from source)
I never get the PC+2 fast return PAD
The calculation thread starts but fails
see scenario attached 5 minutes before calculation
First time I have this problem (maybe a recent change ? I see some commits on july 20 on...
Hello
I am using the delta glider at Cape Canaveral Scenario with an up to date OpenOrbiter built from source and the D3D9client
I am getting some flickering on the delta glider skin depending on the external camera position
see the attached screenshot
Am I the only one getting this ?
Thanks
Great mesh @Jordan !
I had crashes( randomly) , mainly when exiting the sim, and I was running in debug mode
the empty section was causing a weird memory allocation by orbiter (zero size array)