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johnnymanly's latest activity
johnnymanly
reacted to
GLS's post
in the thread
Orbiter 2024 Launch readiness
with
Like
.
Light at the end of the tunnel!!!!! :hailprobe: The documentation conversion is pretty much done! Only a few (hopefully) small issues...
May 2, 2024
johnnymanly
reacted to
misha.physics's post
in the thread
Orbiter Screenshot Thread
with
Like
.
It's how the Big SpacePlane 4.0 and Space Station Building Blocks 4.0 made back in 2007 look in OpenOrbiter right now:
Apr 3, 2024
johnnymanly
reacted to
gamer19's post
in the thread
Orbiter Screenshot Thread
with
Like
.
last flight arrival
Mar 25, 2024
johnnymanly
replied to the thread
Orbiter 2024 Launch readiness
.
The camera distance resets when you switch between external/internal views. I this expected behavior? this is in pr #446 and #448.
Mar 24, 2024
johnnymanly
replied to the thread
Hi there!
.
Welcome back!(y)
Mar 19, 2024
johnnymanly
reacted to
Gondos's post
in the thread
The Future of Lua with Orbiter? Is it at a Dead-End?
with
Like
.
Progress report : 2D panels, virtual cockpit and mesh generation/patching has been added to the Lua branch, it opens a whole new set of...
Mar 14, 2024
johnnymanly
reacted to
misha.physics's post
in the thread
New Release
D3D9Client Development
with
Like
.
I've tried. Yes, it works fine without any black gaps and flat tiles. And I should to add: those black gaps and flat ground aren't a...
Mar 11, 2024
johnnymanly
replied to the thread
New Release
D3D9Client Development
.
Still bad. DX7 as well.
Mar 11, 2024
johnnymanly
reacted to
jarmonik's post
in the thread
New Release
D3D9Client Development
with
Like
.
Thanks for testing. I'll restore the previous cache code so that we can be sure that's it's cache problem. Problem is that the cache is...
Mar 11, 2024
johnnymanly
replied to the thread
New Release
D3D9Client Development
.
Still.
Mar 11, 2024
johnnymanly
replied to the thread
New Release
D3D9Client Development
.
I'm seeing it as well. This is on Linux/Wine.
Mar 10, 2024
johnnymanly
reacted to
Gondos's post
in the thread
The Future of Lua with Orbiter? Is it at a Dead-End?
with
Like
.
There's been some progress on the Lua front. Here is a quick preview : As you can see, performance is ok even on a debug build. Testers...
Feb 21, 2024
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