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jacquesmomo's latest activity
jacquesmomo
replied to the thread
Question
ASCII-3 (J-3 with mesh made with Notepad) Adventures and Questions
.
I think that yes... Just try this : apply a plain texture (yellow for example) to all your groups in your mesh (exept for the windows...
Wednesday at 10:36 PM
jacquesmomo
reacted to
Urwumpe's post
in the thread
Question
ASCII-3 (J-3 with mesh made with Notepad) Adventures and Questions
with
Like
.
Your transparent meshgroups are not the last in the mesh file, that is a problem. Also you set every meshgroup to NONORMAL, which...
Wednesday at 10:27 PM
jacquesmomo
reacted to
misha.physics's post
in the thread
Discussion
Tile making
with
Like
.
A small island - "Henderson Island". I'm going to try making buildings, trees and a vessel (based on the Vessel Builder) together with it:
May 23, 2024
jacquesmomo
reacted to
LordCroussette's post
in the thread
Advanced Question
How to create bases
with
Like
.
As far as I know, no, there isn't a runway texture with numbers ready to put on. I could be wrong, but I'm pretty sure you need to use a...
May 23, 2024
jacquesmomo
reacted to
Abdullah Radwan's post
in the thread
Project
Universal Astronaut and Cargo System (UACS)
with
Like
.
The lamp cargo has 5 lamps. The issue is that both packed and unpacked cargoes use the same name, which causes naming issues if another...
May 20, 2024
jacquesmomo
reacted to
LordCroussette's post
in the thread
General Question
How to restore missing Earth4 / Textures 2 files?
with
Like
.
That's strange. Those are Orbiter 2010 textures. 2016 use a completely different system for tiles. Are you really running 2016, or did...
May 15, 2024
jacquesmomo
reacted to
misha.physics's post
in the thread
Discussion
Trees for Orbiter
with
Like
.
Maybe we can use a low poly tree mesh with leaves textures on the transparent background (see below an example). It could look...
May 15, 2024
jacquesmomo
reacted to
misha.physics's post
in the thread
Discussion
Trees for Orbiter
with
Like
.
So, this flag was added for OpenOrbiter and it works perfectly. Is there a limit on the number of meshes that will be transparent for...
May 15, 2024
jacquesmomo
reacted to
LordCroussette's post
in the thread
Discussion
Trees for Orbiter
with
Like
.
I believe that's how: open the mesh in notepad and add "FLAG 0x20" in a mesh group like this:
May 14, 2024
jacquesmomo
reacted to
dgatsoulis's post
in the thread
Discussion
Trees for Orbiter
with
Like
.
This has been fixed in OpenOrbiter. You just need to flag the meshgroup with 0x20. Here it is without the flag (FLAG 0) -Base MESH...
May 13, 2024
jacquesmomo
reacted to
dgatsoulis's post
in the thread
Discussion
Trees for Orbiter
with
Like
.
A quick and dirty grove creation. Not a huge impact on the frame rate (280 without the mesh. 265 with it) In the center, you can almost...
May 13, 2024
jacquesmomo
replied to the thread
Discussion
Trees for Orbiter
.
In my add-on "Kourou-CSG" there are 2 examples: Some coconut trees near the main CSG building A small tree near the ELA4 site
May 13, 2024
jacquesmomo
replied to the thread
Project
VesselBuilder for Orbiter
.
Yes my Cessna is a VB airplane
Apr 15, 2024
jacquesmomo
reacted to
Thunder Chicken's post
in the thread
Project
Autopilot ScriptMFD by Thunder Chicken
with
Like
.
I am new to MFDs and organizing the nested pages is something I am learning, as are hotkeys. I'm sure the organization could be better...
Apr 15, 2024
jacquesmomo
reacted to
misha.physics's post
in the thread
Project
Autopilot ScriptMFD by Thunder Chicken
with
Like
.
@Thunder Chicken, thanks for these scripts. I have some suggestions and results of some my tests. 1) It would be nice to add the...
Apr 15, 2024
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