Recent content by Buck Rogers

  1. Buck Rogers

    Installation Returning to Orbiter after years, can't get it running

    This is non critical, if you can post the entire log that might help, especially the bit near the beginning with the graphics entries. Otherwise too little information, your system seems ok. Are you using Orbiter.exe or OrbiterNG.exe?
  2. Buck Rogers

    Project MMSEV Orbiter2016

    Still catching up, will have to postpone some projects though; smaller fish for a while.
  3. Buck Rogers

    Advanced Question How to create bases

    Unfortuneately I'm no Linux expert (I think there are several on the forum though, maybe post under Linux help?) My poor suggestion would be try everywhere, OS, orbiter core etc.
  4. Buck Rogers

    Advanced Question How to create bases

    I was going to ask if your on linux, all the google replies were. It's been solved for a "similar" case: Re: Playdead Limbo game used to work before, now just throws errors...
  5. Buck Rogers

    OHM DarkEnergy Spaceplane

    Was one of the things I considered, I have a single msh too (didn't see any advantages for my project). Wierd thing is I've encountered this issue with the Eagle (seperate VC), but only with several vessels in one .scn? Thanks for the lead, will experiment further
  6. Buck Rogers

    Request Flat Cape Canaveral area

    Would be nice to have a default flattened Cape in Elev_mod (at least for the next release). I don't know how much flattening "detail" there is with the stock (or Hi-res) resolution, but at least the pads and a couple of areas desperately need it (it is the main Earth port after all). It's been...
  7. Buck Rogers

    OHM DarkEnergy Spaceplane

    Oh, that's interesting please tell. I just had this same problem with the Thunder Fighter (and that's defineately not a too big msh, features problem), any help appreciated. Can sorrowfuly sing a similar sad song, your Orbiter projects are very impressive though, I hope you find clear skies for...
  8. Buck Rogers

    Advanced Question How to create bases

    KW_SAMPLER_STATE I think you might be missing rutime libraries for d3d9 (quick interpretation of a google search)
  9. Buck Rogers

    Project MMSEV Orbiter2016

    Apologies for being AWOL, RL drama, was warned but still overwehlmed and the future implications are far further reaching than initially presumed (blindly hoped for!) Will catch up ASAP (looks like I've got a lot to catch up on!:)).
  10. Buck Rogers

    Project Buck Rogers Thunder Fighter

    A little update: rescaled, redid animation (no choice), nearly finished cockpit and textures.
  11. Buck Rogers

    OHM Mars and Moons Map for MFD

    "Pull Request" for the next Orbiter release, would be great if someone could do that Very nice maps by the way, please make more :) Also works well with Extended Map MFD (map2mfd) with better framerates
  12. Buck Rogers

    Project Buck Rogers Thunder Fighter

    HUD, MFDs fully functional, I don't think I can implement the other instruments as easily as I thought in VB so they'll remain cosmetic for now, the manual overide works though;) And now mostly texturing
  13. Buck Rogers

    Project Blender Mesh Tools add-on

    Thanks for the clarification. So I can link it to any texture to get it to export the UVs, and then I can set tex, to 0 manually in the .msh file or just leave it. Works, thanks again :)
  14. Buck Rogers

    Project Blender Mesh Tools add-on

    How can I get Blender to export vertex normals texture uv coordinates for a mesh group without texture? I'm trying to get HUD, MFDs working and figured out the problem is that the display panel is only a material and blender exports it without uv coord., (only 6 and not 8 entries in the vertex...
  15. Buck Rogers

    Project Buck Rogers Thunder Fighter

    Bummer:( do so dislike reinventing the wheel! Must be something seriously up with my search fu:confused: But there's something nice about doing something completely from scratch, and this is for 2016(+) and will have more features. Progress is slow, but a little update: I've decided to go...
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